Thu 25 Jun 2009
Jab bhi in hoton par naam tera aaya,MIt gaye saare gum diwana dil muskuraya.Saanse ruk jaati humari logon ne itna rulaya,aap se seene se lagkar is dil ko chain aaya.Bhool gaye chubhte gum aap ne itna hasaya,Bohot khushnaseeb hai hum jo aapko is zindgi me paaya.
Monday, June 29, 2009
LOVE POEM
Apno se juda kar deti hai,
Aakhon mein paani bhar deti hai,
Kitni shikayat hai zindgi se.
Phir bhi iska aitbaar hai,
Phir bhi iska intzaar hai,
Humko mohabbat hai zindgi se.
Kabhi khushiyon ka mela lagta hai,
Kabhi har koi akela lagta hai.
Kabhi humpe karam pharmati hai,
Kabhi humse nazar churati hai.
Palkon se isko chakhte hain,
Isey pass hi apne rakhte hain,
Itni nazakat hai zindgi se,
Humko mohabbat hai zindgi se.
Humko adaayein dikhati hai ye,
Jeena bhi humko sikhati hai ye.
Kabhi paas hai to kabhi door hai,
Ye zindgi bhi badi mashhoor hai.
Kabhi karti hai aankh micholi,
kabhi sajaye sapno ki doli,
Itni shararat hai zindgi se.
Humko mohabbat hai zindgi se.
Door ye ho to ghum hota hai,
Pass ho to iska karam hota hai.
Khud apni marzi se chalti hai,
Suraj ki tarah se ye dhalti hai.
Isey jab bhi hum dekhte hain,
Mann hi mann ye sochte hain,
Kitni hifazat hai zindgi se.
Humko mohabbat hai zindgi se.
Aansu bhi ho to pee lete hain,
Pal do pal khushi se jee lete hain.
Har pal humko nahi hai roka,
Thoda humko bhi deti mouka.
Zindgi gujar jaaye taqraar mein,
Chahe gujar jaaye ye pyaar mein,
Itni izazat hai zindgi se.
Humko mohabbat hai zindgi se.
With Warm Regards
With Warm Regards
LOVE IS
Sunday, June 28, 2009
what is software








What is Software?
Software is the general term for information that's recorded onto some kind of medium. For example, when you go to the video store and rent or buy a tape or DVD, what you're really getting is the software that's stored on that tape or disk. Your VCR or DVD player are hardware devices that are capable of reading the software from a tape or disk and projecting it onto your TV screen, in the form of a movie.
Your computer is a hardware device that reads software too. Most of the software on your computer comes in the form of programs. A program consists of "instructions" that tell the computer what to do, how to behave. Just as there are thousands of albums you can buy on CD for your stereo, and thousands of movies you can buy to play on your VCR or DVD player, there are thousands of programs that you can buy to run on your computer.
When you buy a computer, you don't automatically get every program produced by every software company in the world. You usually get some programs. For example, when you buy a computer it will probably have an operating system (like Windows XP) already installed on it.
If you do purchase a specific program, it would be to perform some specific task. For example, you might use a graphics program to touch up photos, or you might use a word processing program to write text. You're using your Web browser program right now to read this text (assuming you're not reading a printed copy on paper). Just as there are umpteen different brands of toothpaste, there are umpteen different brands of word processing programs, graphics programs, and Web browsers.
Software is the general term for information that's recorded onto some kind of medium. For example, when you go to the video store and rent or buy a tape or DVD, what you're really getting is the software that's stored on that tape or disk. Your VCR or DVD player are hardware devices that are capable of reading the software from a tape or disk and projecting it onto your TV screen, in the form of a movie.
Your computer is a hardware device that reads software too. Most of the software on your computer comes in the form of programs. A program consists of "instructions" that tell the computer what to do, how to behave. Just as there are thousands of albums you can buy on CD for your stereo, and thousands of movies you can buy to play on your VCR or DVD player, there are thousands of programs that you can buy to run on your computer.
When you buy a computer, you don't automatically get every program produced by every software company in the world. You usually get some programs. For example, when you buy a computer it will probably have an operating system (like Windows XP) already installed on it.
If you do purchase a specific program, it would be to perform some specific task. For example, you might use a graphics program to touch up photos, or you might use a word processing program to write text. You're using your Web browser program right now to read this text (assuming you're not reading a printed copy on paper). Just as there are umpteen different brands of toothpaste, there are umpteen different brands of word processing programs, graphics programs, and Web browsers.
For example, all graphics programs are designed to help you work with pictures. But there are many brands of graphics programs out there, including Adobe Photoshop, Jasc Paint Shop Pro. Adobe Illustrator, Arcsoft PhotoStudio, Corel Draw, ULead PhotoImpact, PrintShop Photo, and Macromedia Freehand, just to name a few. As to Web browsers, popular brands include Microsoft Internet Explorer, MSN Explorer, Netscape Navigator, America Online, and a few others.
When you purchase a program, you get the program stored on a CD as in the example shown at left. You may not have seen any boxes containing software when you bought your computer. That's because the software that came with your computer has been pre-installed onto your computer's hard disk for you. You don't need to use the CD to run a program that's already installed on your computer. You only need to keep the CDs as backups, in case something goes wrong with your hard disk and you need to re-install the programs.
What Programs Do I Have?
Perhaps you're wondering what programs are installed on your computer. Usually when you buy a computer, they tell you what programs you're getting with it. So if you were to go back to the original ad from which you bought your computer, you'd probably find the names of programs you already have listed there. Though there's no need to do that, because every program that's currently installed on your computer is listed in your All Programs menu (assuming you're using Windows XP).
When you first open the Start menu, the left column lists programs you've used the most recently (Figure 1). If your computer is brand new, then the programs listed there will just be some examples.
Figure 1
That little list of program icons and names on the left side of the menu doesn't represent all the programs that are currently installed on your computer. Not by a long shot. The All Programs option on the Start menu provides access to all your installed programs. When you first click on (or just point to) the All Programs option, the All Programs menu that appears (Figure 2) will show icons and name of program groups, as well as some programs.
Figure 2
It's easy to tell the difference between a program and a program group. The program groups all have the same icon, and all have a right-pointing triangle (4) at their right side. When you click on, or point to, a program group, icons and names of programs within that group appear on a submenu. The submenu will contain programs within that group, and perhaps some more program groups. For example, Figure 3 shows the result of clicking on the Accessories program group in the All Programs menu. The submenu that opens contains more program groups, and specific programs you can run.
Figure 3
Your Start menu won't look exactly like the one shown in the figures, because different computers have different programs installed. (Just like different people who own CD players own different CDs).
Running Programs
When you click on the icon for a program, the program opens. Which means the program appears on the screen, so you can use it. Each program will appear in its own program window on the Windows desktop. For example, in Figure 4 the photograph in the background is the Windows desktop. Floating about on top of that desktop are four different program, each in its own separate program window.
Figure 4
Elements of Program Windows
While not two programs are exactly alike, most program windows contain certain similar elements. Stretched across the top of the program window is the title bar, which usually shows the name of the program that's inside the program window. Beneath the title bar is the menu bar, which gives you access to the tools and capabilities of that specific program. Many programs have a toolbar under their menu bar. The toolbar provides quick one-click access to frequently-used commands in the menu bar. The status bar at the bottom of a program provides general information. Figure 5 shows, in animated form, the title bar, menu bar, toolbar, and status bar of several different sample programs.
Figure 5
What's Available?
If you ever want to get an idea of the different types of programs that are available for your Windows XP computer, just go to any large computer store, or even a large office supply store like Staples, and take a look at the computer software. Or, you could even go into a large bookstore and look at the computer books sections. There will probably be a ton of books -- all for different programs like Microsoft Word, Microsoft Excel, WordPerfect, and of course Windows XP.
If you're comfortable using the World Wide Web, you can check our programs that are available by visiting the Windows Catalog Web site at:
http://www.windowscatalog.com/
When you get to the Windows Catalog home page, click on the Software tab near the top of the page. Then click on the various categories of programs at the left side of the page (Figure 6). Each will display a submenu if types of programs within that category. You can click on any subcategory name to view programs within that subcategory. Or you can just click on any category name in that left column.
Figure 6
Keep in mind that there's a huge difference between viewing programs on your own Start menu, and viewing programs at the Windows Product Catalog Web site or a computer store. Programs on your Start menu are already installed on your computer and ready for you to use. Programs in a store or presented on the Windows Catalog Web site are programs you could buy and install on your computer.
Remember, software is to a computer as music is to a CD player, or as a movie is to a VCR. There are thousands of programs available for your PC, and no two people have exactly the same programs on their computers. The programs that are installed on your computer can all be found, and started from, the All Programs menu (or some program group that's accessible from All Programs menu). Windows XP, the topic of this course, is software too.
Alan Simpson
Back
Saturday, June 27, 2009
Networking
1960
AT&T Dataphone
AT&T designed its Dataphone, the first commercial modem, specifically for converting digital computer data to analog signals for transmission across its long distance network. Outside manufacturers incorporated Bell Laboratories´ digital data sets into commercial products. The development of equalization techniques and bandwidth-conserving modulation systems improved transmission efficiency in national and global systems.
1964
Online transaction processing made its debut in IBM´s SABRE reservation system, set up for American Airlines. Using telephone lines, SABRE linked 2,000 terminals in 65 cities to a pair of IBM 7090 computers, delivering data on any flight in less than three seconds.
JOSS configuration
JOSS (Johnniac Open Shop System) conversational time-sharing service began on Rand´s Johnniac. Time-sharing arose, in part, because the length of batch turn-around times impeded the solution of problems. Time sharing aimed to bring the user back into "contact" with the machine for online debugging and program development.
1966
Acoustically coupled modem
John van Geen of the Stanford Research Institute vastly improved the acoustically coupled modem. His receiver reliably detected bits of data despite background noise heard over long-distance phone lines. Inventors developed the acoustically coupled modem to connect computers to the telephone network by means of the standard telephone handset of the day.
1970
Citizens and Southern National Bank in Valdosta, Ga., installed the country´s first automatic teller machine.
ARPANET topology
Computer-to-computer communication expanded when the Department of Defense established four nodes on the ARPANET: the University of California Santa Barbara and UCLA, SRI International, and the University of Utah. Viewed as a comprehensive resource-sharing network, ARPANET´s designers set out with several goals: direct use of distributed hardware services; direct retrieval from remote, one-of-a-kind databases; and the sharing of software subroutines and packages not available on the users´ primary computer due to incompatibility of hardware or languages.
1971
Ray Tomlinson in 2001
The first e-mail is sent. Ray Tomlinson of the research firm Bolt, Beranek and Newman sent the first e-mail when he was supposed to be working on a different project. Tomlinson, who is credited with being the one to decide on the "@" sign for use in e-mail, sent his message over a military network called ARPANET. When asked to describe the contents of the first email, Tomlinson said it was “something like "QWERTYUIOP"”
1972
Wozniak´s "blue box"
Wozniak´s "blue box", Steve Wozniak built his "blue box" a tone generator to make free phone calls. Wozniak sold the boxes in dormitories at the University of California Berkeley where he studied as an undergraduate. "The early boxes had a safety feature — a reed switch inside the housing operated by a magnet taped onto the outside of the box," Wozniak remembered. "If apprehended, you removed the magnet, whereupon it would generate off-frequency tones and be inoperable ... and you tell the police: It´s just a music box."
1973
Ethernet
Robert Metcalfe devised the Ethernet method of network connection at the Xerox Palo Alto Research Center. He wrote: "On May 22, 1973, using my Selectric typewriter ... I wrote ... "Ether Acquisition" ... heavy with handwritten annotations — one of which was "ETHER!" — and with hand-drawn diagrams — one of which showed `boosters´ interconnecting branched cable, telephone, and ratio ethers in what we now call an internet.... If Ethernet was invented in any one memo, by any one person, or on any one day, this was it."Robert M. Metcalfe, "How Ethernet Was Invented", IEEE Annals of the History of Computing, Volume 16, No. 4, Winter 1994, p. 84.
1975
Telenet, the first commercial packet-switching network and civilian equivalent of ARPANET, was born. The brainchild of Larry Roberts, Telenet linked customers in seven cities. Telenet represented the first value-added network, or VAN — so named because of the extras it offered beyond the basic service of linking computers.
1976
The Queen of England sends first her e-mail. Elizabeth II, Queen of the United Kingdom, sends out an e-mail on March 26 from the Royal Signals and Radar Establishment (RSRE) in Malvern as a part of a demonstration of networking technology.
1979
The Shockwave Rider
John Shoch and Jon Hupp at the Xerox Palo Alto Research Center discover the computer "worm," a short program that searches a network for idle processors. Initially designed to provide more efficient use of computers and for testing, the worm had the unintended effect of invading networked computers, creating a security threat.Shoch took the term "worm" from the book "The Shockwave Rider," by John Brunner, in which an omnipotent "tapeworm" program runs loose through a network of computers. Brunner wrote: "No, Mr. Sullivan, we can´t stop it! There´s never been a worm with that tough a head or that long a tail! It´s building itself, don´t you understand? Already it´s passed a billion bits and it´s still growing. It´s the exact inverse of a phage — whatever it takes in, it adds to itself instead of wiping... Yes, sir! I´m quite aware that a worm of that type is theoretically impossible! But the fact stands, he´s done it, and now it´s so goddamn comprehensive that it can´t be killed. Not short of demolishing the net!" (247, Ballantine Books, 1975).
USENET established. USENET was invented as a means for providing mail and file transfers using a communications standard known as UUCP. It was developed as a joint project by Duke University and the University of North Carolina at Chapel Hill by graduate students Tom Truscott, Jim Ellis, and Steve Bellovin. USENET enabled its users to post messages and files that could be accessed and archived. It would go on to become one of the main areas for large-scale interaction for interest groups through the 1990s.
Richard Bartle and Roy Trubshaw circa 1999
The first Multi-User Domain (or Dungeon), MUD1, is goes on-line. Richard Bartle and Roy Trubshaw, two students at the University of Essex, write a program that allows many people to play against each other on-line. MUDs become popular with college students as a means of adventure gaming and for socializing. By 1984, there are more than 100 active MUDs and variants around the world.
1983
The ARPANET splits into the ARPANET and MILNET. Due to the success of the ARPANET as a way for researchers in universities and the military to collaborate, it was split into military (MILNET) and civilian (ARPANET) segments. This was made possible by the adoption of TCP/IP, a networking standard, three years earlier. The ARPANET was renamed the “Internet” in 1995.
1985
The modern Internet gained support when the National Science foundation formed the NSFNET, linking five supercomputer centers at Princeton University, Pittsburgh, University of California at San Diego, University of Illinois at Urbana-Champaign, and Cornell University. Soon, several regional networks developed; eventually, the government reassigned pieces of the ARPANET to the NSFNET. The NSF allowed commercial use of the Internet for the first time in 1991, and in 1995, it decommissioned the backbone, leaving the Internet a self-supporting industry.The NSFNET initially transferred data at 56 kilobits per second, an improvement on the overloaded ARPANET. Traffic continued to increase, though, and in 1987, ARPA awarded Merit Network Inc., IBM, and MCI a contract to expand the Internet by providing access points around the country to a network with a bandwidth of 1.5 megabits per second. In 1992, the network upgraded to T-3 lines, which transmit information at about 45 megabits per second.
Stewart Brand and Larry Brilliant lecturing on the Well, 1999
The Whole Earth 'Lectronic Link (WELL) is founded. Stewart Brand and Larry Brilliant started an on-line Bulletin Board System (BBS) to build a “virtual community” of computer users at low cost. Journalists were given free memberships in the early days, leading to many articles about it and helping it grow to thousands of members around the world.
1988
ARPANET worm
Robert Morris´ worm flooded the ARPANET. Then-23-year-old Morris, the son of a computer security expert for the National Security Agency, sent a nondestructive worm through the Internet, causing problems for about 6,000 of the 60,000 hosts linked to the network. A researcher at Lawrence Livermore National Laboratory in California discovered the worm. "It was like the Sorcerer´s Apprentice," Dennis Maxwell, then a vice president of SRI, told the Sydney (Australia) Sunday Telegraph at the time. Morris was sentenced to three years of probation, 400 hours of community service, and a fine of $10,050.Morris, who said he was motivated by boredom, programmed the worm to reproduce itself and computer files and to filter through all the networked computers. The size of the reproduced files eventually became large enough to fill the computers´ memories, disabling them.
1990
Berners-Lee proposal
The World Wide Web was born when Tim Berners-Lee, a researcher at CERN, the high-energy physics laboratory in Geneva, developed HyperText Markup Language. HTML, as it is commonly known, allowed the Internet to expand into the World Wide Web, using specifications he developed such as URL (Uniform Resource Locator) and HTTP (HyperText Transfer Protocol). A browser, such as Netscape or Microsoft Internet Explorer, follows links and sends a query to a server, allowing a user to view a site.Berners-Lee based the World Wide Web on Enquire, a hypertext system he had developed for himself, with the aim of allowing people to work together by combining their knowledge in a global web of hypertext documents. With this idea in mind, Berners-Lee designed the first World Wide Web server and browser — available to the general public in 1991. Berners-Lee founded the W3 Consortium, which coordinates World Wide Web development.
1993
Screen Capture from Original Mosaic Browser
The Mosaic web browser is released. Mosaic was the first commercial software that allowed graphical access to content on the internet. Designed by Eric Bina and Marc Andreessen at the University of Illinois’s National Center for Supercomputer Applications, Mosaic was originally designed for a Unix system running X-windows. By 1994, Mosaic was available for several other operating systems such as the Mac OS, Windows and AmigaOS.
computer information
Computers
1939
David Packard and Bill Hewlett in their Palo Alto, California Garage
Hewlett-Packard is Founded. David Packard and Bill Hewlett found Hewlett-Packard in a Palo Alto, California garage. Their first product was the HP 200A Audio Oscillator, which rapidly becomes a popular piece of test equipment for engineers. Walt Disney Pictures ordered eight of the 200B model to use as sound effects generators for the 1940 movie “Fantasia.”
1940
The Complex Number Calculator (CNC)
The Complex Number Calculator (CNC) is completed. In 1939, Bell Telephone Laboratories completed this calculator, designed by researcher George Stibitz. In 1940, Stibitz demonstrated the CNC at an American Mathematical Society conference held at Dartmouth College. Stibitz stunned the group by performing calculations remotely on the CNC (located in New York City) using a Teletype connected via special telephone lines. This is considered to be the first demonstration of remote access computing.
1941
The Zuse Z3 Computer
Konrad Zuse finishes the Z3 computer. The Z3 was an early computer built by German engineer Konrad Zuse working in complete isolation from developments elsewhere. Using 2,300 relays, the Z3 used floating point binary arithmetic and had a 22-bit word length. The original Z3 was destroyed in a bombing raid of Berlin in late 1943. However, Zuse later supervised a reconstruction of the Z3 in the 1960s which is currently on display at the Deutsches Museum in Berlin.
The Bombe at Work
The first Bombe is completed. Based partly on the design of the Polish “Bomba,” a mechanical means of decrypting Nazi military communications during WWII, the British Bombe design was greatly influenced by the work of computer pioneer Alan Turing and others. Many bombes were built. Together they dramatically improved the intelligence gathering and processing capabilities of Allied forces. [Computers]
1942
The Atanasoff-Berry Computer
The Atanasoff-Berry Computer is completed. Built at Iowa State College (now University), the Atanasoff-Berry Computer (ABC) was designed and built by Professor John Vincent Atanasoff and graduate student Cliff Berry between 1939 and 1942. While the ABC was never fully-functional, it won a patent dispute relating to the invention of the computer when Atanasoff proved that ENIAC co-designer John Mauchly had come to see the ABC shortly after it was completed
1943
Whirlwind installation at MIT
Project Whirlwind begins. During World War II, the U.S. Navy approached the Massachusetts Institute of Technology (MIT) about building a flight simulator to train bomber crews. The team first built a large analog computer, but found it inaccurate and inflexible. After designers saw a demonstration of the ENIAC computer, they decided on building a digital computer. By the time the Whirlwind was completed in 1951, the Navy had lost interest in the project, though the U.S. Air Force would eventually support the project which would influence the design of the SAGE program.
George Stibitz circa 1940
The Relay Interpolator is completed. The U.S. Army asked Bell Labs to design a machine to assist in testing its M-9 Gun Director. Bell Labs mathematician George Stibitz recommended using a relay-based calculator for the project. The result was the Relay Interpolator, later called the Bell Labs Model II. The Relay Interpolator used 440 relays and since it was programmable by paper tape, it was used for other applications following the war.
1944
Harvard Mark-I in use, 1944
Harvard Mark-1 is completed. Conceived by Harvard professor Howard Aiken, and designed and built by IBM, the Harvard Mark-1 was a room-sized, relay-based calculator. The machine had a fifty-foot long camshaft that synchronized the machine’s thousands of component parts. The Mark-1 was used to produce mathematical tables but was soon superseded by stored program computers.
The Colossus at Work At Bletchley Park
The first Colossus is operational at Bletchley Park. Designed by British engineer Tommy Flowers, the Colossus was designed to break the complex Lorenz ciphers used by the Nazis during WWII. A total of ten Colossi were delivered to Bletchley, each using 1,500 vacuum tubes and a series of pulleys transported continuous rolls of punched paper tape containing possible solutions to a particular code. Colossus reduced the time to break Lorenz messages from weeks to hours. The machine’s existence was not made public until the 1970s
1945
John von Neumann
John von Neumann wrote "First Draft of a Report on the EDVAC" in which he outlined the architecture of a stored-program computer. Electronic storage of programming information and data eliminated the need for the more clumsy methods of programming, such as punched paper tape — a concept that has characterized mainstream computer development since 1945. Hungarian-born von Neumann demonstrated prodigious expertise in hydrodynamics, ballistics, meteorology, game theory, statistics, and the use of mechanical devices for computation. After the war, he concentrated on the development of Princeton´s Institute for Advanced Studies computer and its copies around the world.
1946
ENIAC
In February, the public got its first glimpse of the ENIAC, a machine built by John Mauchly and J. Presper Eckert that improved by 1,000 times on the speed of its contemporaries.
Start of project:
1943
Completed:
1946
Programmed:
plug board and switches
Speed:
5,000 operations per second
Input/output:
cards, lights, switches, plugs
Floor space:
1,000 square feet
Project leaders:
John Mauchly and J. Presper Eckert.
AVIDAC
An inspiring summer school on computing at the University of Pennsylvania´s Moore School of Electrical Engineering stimulated construction of stored-program computers at universities and research institutions. This free, public set of lectures inspired the EDSAC, BINAC, and, later, IAS machine clones like the AVIDAC. Here, Warren Kelleher completes the wiring of the arithmetic unit components of the AVIDAC at Argonne National Laboratory. Robert Dennis installs the inter-unit wiring as James Woody Jr. adjusts the deflection control circuits of the memory unit.
1948
IBM´s SSEC
IBM´s Selective Sequence Electronic Calculator computed scientific data in public display near the company´s Manhattan headquarters. Before its decommissioning in 1952, the SSEC produced the moon-position tables used for plotting the course of the 1969 Apollo flight to the moon.
Speed:
50 multiplications per second
Input/output:
cards, punched tape
Memory type:
punched tape, vacuum tubes, relays
Technology:
20,000 relays, 12,500 vacuum tubes
Floor space:
25 feet by 40 feet
Project leader:
Wallace Eckert
1949
Wilkes with the EDSAC
Maurice Wilkes assembled the EDSAC, the first practical stored-program computer, at Cambridge University. His ideas grew out of the Moore School lectures he had attended three years earlier.For programming the EDSAC, Wilkes established a library of short programs called subroutines stored on punched paper tapes.
Technology:
vacuum tubes
Memory:
1K words, 17 bits, mercury delay line
Speed:
714 operations per second
Manchester Mark I
The Manchester Mark I computer functioned as a complete system using the Williams tube for memory. This University machine became the prototype for Ferranti Corp.´s first computer.
Start of project:
1947
Completed:
1949
Add time:
1.8 microseconds
Input/output:
paper tape, teleprinter, switches
Memory size:
128 + 1024 40-digit words
Memory type:
cathode ray tube, magnetic drum
Technology:
1,300 vacuum tubes
Floor space:
medium room
Project leaders:
Frederick Williams and Tom Kilburn
1950
ERA 1101 drum memory
Engineering Research Associates of Minneapolis built the ERA 1101, the first commercially produced computer; the company´s first customer was the U.S. Navy. It held 1 million bits on its magnetic drum, the earliest magnetic storage devices. Drums registered information as magnetic pulses in tracks around a metal cylinder. Read/write heads both recorded and recovered the data. Drums eventually stored as many as 4,000 words and retrieved any one of them in as little as five-thousandths of a second.
SEAC
The National Bureau of Standards constructed the SEAC (Standards Eastern Automatic Computer) in Washington as a laboratory for testing components and systems for setting computer standards. The SEAC was the first computer to use all-diode logic, a technology more reliable than vacuum tubes, and the first stored-program computer completed in the United States. Magnetic tape in the external storage units (shown on the right of this photo) stored programming information, coded subroutines, numerical data, and output.
SWAC
The National Bureau of Standards completed its SWAC (Standards Western Automatic Computer) at the Institute for Numerical Analysis in Los Angeles. Rather than testing components like its companion, the SEAC, the SWAC had an objective of computing using already-developed technology.
Pilot ACE
Alan Turing´s philosophy directed design of Britain´s Pilot ACE at the National Physical Laboratory. "We are trying to build a machine to do all kinds of different things simply by programming rather than by the addition of extra apparatus," Turing said at a symposium on large-scale digital calculating machinery in 1947 in Cambridge, Mass.
Start of project:
1948
Completed:
1950
Add time:
1.8 microseconds
Input/output:
cards
Memory size:
352 32-digit words
Memory type:
delay lines
Technology:
800 vacuum tubes
Floor space:
12 square feet
Project leader:
J. H. Wilkinson
1951
MIT Whirlwind
MIT´s Whirlwind debuted on Edward R. Murrow´s "See It Now" television series. Project director Jay Forrester described the computer as a "reliable operating system," running 35 hours a week at 90-percent utility using an electrostatic tube memory.
Start of project:
1945
Completed:
1951
Add time:
.05 microseconds
Input/output:
cathode ray tube, paper tape, magnetic tape
Memory size:
2048 16-digit words
Memory type:
cathode ray tube, magnetic drum, tape (1953 - core memory)
Technology:
4,500 vacuum tubes, 14,800 diodes
Floor space:
3,100 square feet
Project leaders:
Jay Forrester and Robert Everett
LEO
England´s first commercial computer, the Lyons Electronic Office, solved clerical problems. The president of Lyons Tea Co. had the computer, modeled after the EDSAC, built to solve the problem of daily scheduling production and delivery of cakes to the Lyons tea shops. After the success of the first LEO, Lyons went into business manufacturing computers to meet the growing need for data processing systems.
UNIVAC I
The UNIVAC I delivered to the U.S. Census Bureau was the first commercial computer to attract widespread public attention. Although manufactured by Remington Rand, the machine often was mistakenly referred to as the "IBM UNIVAC." Remington Rand eventually sold 46 machines at more than $1 million each.F.O.B. factory $750,000 plus $185,000 for a high speed printer.
Speed:
1,905 operations per second
Input/output:
magnetic tape, unityper, printer
Memory size:
1,000 12-digit words in delay lines
Memory type:
delay lines, magnetic tape
Technology:
serial vacuum tubes, delay lines, magnetic tape
Floor space:
943 cubic feet
Cost:
F.O.B. factory $750,000 plus $185,000 for a high speed printer
Project leaders:
J. Presper Eckert and John Mauchly
1952
von Neumann´s IAS
John von Neumann´s IAS computer became operational at the Institute for Advanced Studies in Princeton, N.J. Contract obliged the builders to share their designs with other research institutes. This resulted in a number of clones: the MANIAC at Los Alamos Scientific Laboratory, the ILLIAC at the University of Illinois, the Johnniac at Rand Corp., the SILLIAC in Australia, and others.
1953
IBM 701
IBM shipped its first electronic computer, the 701. During three years of production, IBM sold 19 machines to research laboratories, aircraft companies, and the federal government.
1954
IBM 650
The IBM 650 magnetic drum calculator established itself as the first mass-produced computer, with the company selling 450 in one year. Spinning at 12,500 rpm, the 650´s magnetic data-storage drum allowed much faster access to stored material than drum memory machines.
1956
MIT TX0
MIT researchers built the TX-0, the first general-purpose, programmable computer built with transistors. For easy replacement, designers placed each transistor circuit inside a "bottle," similar to a vacuum tube. Constructed at MIT´s Lincoln Laboratory, the TX-0 moved to the MIT Research Laboratory of Electronics, where it hosted some early imaginative tests of programming, including a Western movie shown on TV, 3-D tic-tac-toe, and a maze in which mouse found martinis and became increasingly inebriated.
1958
SAGE operator station
SAGE — Semi-Automatic Ground Environment — linked hundreds of radar stations in the United States and Canada in the first large-scale computer communications network. An operator directed actions by touching a light gun to the screen.The air defense system operated on the AN/FSQ-7 computer (known as Whirlwind II during its development at MIT) as its central computer. Each computer used a full megawatt of power to drive its 55,000 vacuum tubes, 175,000 diodes and 13,000 transistors.
Japan´s NEC built the country´s first electronic computer, the NEAC 1101.
1959
IBM STRETCH
IBM´s 7000 series mainframes were the company´s first transistorized computers. At the top of the line of computers — all of which emerged significantly faster and more dependable than vacuum tube machines — sat the 7030, also known as the "Stretch." Nine of the computers, which featured a 64-bit word and other innovations, were sold to national laboratories and other scientific users. L. R. Johnson first used the term "architecture" in describing the Stretch.
1960
DEC PDP-1
The precursor to the minicomputer, DEC´s PDP-1 sold for $120,000. One of 50 built, the average PDP-1 included with a cathode ray tube graphic display, needed no air conditioning and required only one operator. It´s large scope intrigued early hackers at MIT, who wrote the first computerized video game, SpaceWar!, for it. The SpaceWar! creators then used the game as a standard demonstration on all 50 computers.
1961
IBM 1401
According to Datamation magazine, IBM had an 81.2-percent share of the computer market in 1961, the year in which it introduced the 1400 Series. The 1401 mainframe, the first in the series, replaced the vacuum tube with smaller, more reliable transistors and used a magnetic core memory.Demand called for more than 12,000 of the 1401 computers, and the machine´s success made a strong case for using general-purpose computers rather than specialized systems.
1962
Wes Clark with LINC
The LINC (Laboratory Instrumentation Computer) offered the first real time laboratory data processing. Designed by Wesley Clark at Lincoln Laboratories, Digital Equipment Corp. later commercialized it as the LINC-8.Research faculty came to a workshop at MIT to build their own machines, most of which they used in biomedical studies. DEC supplied components.
1964
IBM System/360
IBM announced the System/360, a family of six mutually compatible computers and 40 peripherals that could work together. The initial investment of $5 billion was quickly returned as orders for the system climbed to 1,000 per month within two years. At the time IBM released the System/360, the company was making a transition from discrete transistors to integrated circuits, and its major source of revenue moved from punched-card equipment to electronic computer systems.
CDC 6600
CDC´s 6600 supercomputer, designed by Seymour Cray, performed up to 3 million instructions per second — a processing speed three times faster than that of its closest competitor, the IBM Stretch. The 6600 retained the distinction of being the fastest computer in the world until surpassed by its successor, the CDC 7600, in 1968. Part of the speed came from the computer´s design, which had 10 small computers, known as peripheral processors, funneling data to a large central processing unit.
1965
DEC PDP-8
Digital Equipment Corp. introduced the PDP-8, the first commercially successful minicomputer. The PDP-8 sold for $18,000, one-fifth the price of a small IBM 360 mainframe. The speed, small size, and reasonable cost enabled the PDP-8 to go into thousands of manufacturing plants, small businesses, and scientific laboratories.
1966
ILLIAC IV
The Department of Defense Advanced Research Projects Agency contracted with the University of Illinois to build a large parallel processing computer, the ILLIAC IV, which did not operate until 1972 at NASA´s Ames Research Center. The first large-scale array computer, the ILLIAC IV achieved a computation speed of 200 million instructions per second, about 300 million operations per second, and 1 billion bits per second of I/O transfer via a unique combination of parallel architecture and the overlapping or "pipe-lining" structure of its 64 processing elements.This photograph shows one of the ILLIAC´s 13 Burroughs disks, the debugging computer, the central unit, and the processing unit cabinet with a processing element.
HP-2115
Hewlett-Packard entered the general purpose computer business with its HP-2115 for computation, offering a computational power formerly found only in much larger computers. It supported a wide variety of languages, among them BASIC, ALGOL, and FORTRAN.
1968
Ed deCastro and Nova
Data General Corp., started by a group of engineers that had left Digital Equipment Corp., introduced the Nova, with 32 kilobytes of memory, for $8,000.In the photograph, Ed deCastro, president and founder of Data General, sits with a Nova minicomputer. The simple architecture of the Nova instruction set inspired Steve Wozniak´s Apple I board eight years later.
Apollo Guidance Computer
The Apollo Guidance Computer made its debut orbiting the Earth on Apollo 7. A year later, it steered Apollo 11 to the lunar surface. Astronauts communicated with the computer by punching two-digit codes and the appropriate syntactic category into the display and keyboard unit.
1971
Kenbak-1
The Kenbak-1, the first personal computer, advertised for $750 in Scientific American. Designed by John V. Blankenbaker using standard medium-scale and small-scale integrated circuits, the Kenbak-1 relied on switches for input and lights for output from its 256-byte memory. In 1973, after selling only 40 machines, Kenbak Corp. closed its doors.
1972
HP-35
Hewlett-Packard announced the HP-35 as "a fast, extremely accurate electronic slide rule" with a solid-state memory similar to that of a computer. The HP-35 distinguished itself from its competitors by its ability to perform a broad variety of logarithmic and trigonometric functions, to store more intermediate solutions for later use, and to accept and display entries in a form similar to standard scientific notation.
1973
TV Typewriter
The TV Typewriter, designed by Don Lancaster, provided the first display of alphanumeric information on an ordinary television set. It used $120 worth of electronics components, as outlined in the September 1973 issue of Radio Electronics. The original design included two memory boards and could generate and store 512 characters as 16 lines of 32 characters. A 90-minute cassette tape provided supplementary storage for about 100 pages of text.
Micral
The Micral was the earliest commercial, non-kit personal computer based on a micro-processor, the Intel 8008. Thi Truong developed the computer and Philippe Kahn the software. Truong, founder and president of the French company R2E, created the Micral as a replacement for minicomputers in situations that didn´t require high performance. Selling for $1,750, the Micral never penetrated the U.S. market. In 1979, Truong sold Micral to Bull.
1974
Xerox Alto
Researchers at the Xerox Palo Alto Research Center designed the Alto — the first work station with a built-in mouse for input. The Alto stored several files simultaneously in windows, offered menus and icons, and could link to a local area network. Although Xerox never sold the Alto commercially, it gave a number of them to universities. Engineers later incorporated its features into work stations and personal computers.
Scelbi 8H
Scelbi advertised its 8H computer, the first commercially advertised U.S. computer based on a microprocessor, Intel´s 8008. Scelbi aimed the 8H, available both in kit form and fully assembled, at scientific, electronic, and biological applications. It had 4 kilobytes of internal memory and a cassette tape, with both teletype and oscilloscope interfaces. In 1975, Scelbi introduced the 8B version with 16 kilobytes of memory for the business market. The company sold about 200 machines, losing $500 per unit.
1975
MITS Altair
The January edition of Popular Electronics featured the Altair 8800 computer kit, based on Intel´s 8080 microprocessor, on its cover. Within weeks of the computer´s debut, customers inundated the manufacturing company, MITS, with orders. Bill Gates and Paul Allen licensed BASIC as the software language for the Altair. Ed Roberts invented the 8800 — which sold for $297, or $395 with a case — and coined the term "personal computer." The machine came with 256 bytes of memory (expandable to 64K) and an open 100-line bus structure that evolved into the S-100 standard. In 1977, MITS sold out to Pertec, which continued producing Altairs through 1978.
Felsenstein´s VDM
The visual display module (VDM) prototype, designed in 1975 by Lee Felsenstein, marked the first implementation of a memory-mapped alphanumeric video display for personal computers. Introduced at the Altair Convention in Albuquerque in March 1976, the visual display module allowed use of personal computers for interactive games.
Tandem-16
Tandem computers tailored its Tandem-16, the first fault-tolerant computer, for online transaction processing. The banking industry rushed to adopt the machine, built to run during repair or expansion.
1976
Apple I
Steve Wozniak designed the Apple I, a single-board computer. With specifications in hand and an order for 100 machines at $500 each from the Byte Shop, he and Steve Jobs got their start in business. In this photograph of the Apple I board, the upper two rows are a video terminal and the lower two rows are the computer. The 6502 microprocessor in the white package sits on the lower right. About 200 of the machines sold before the company announced the Apple II as a complete computer.
Cray I
The Cray I made its name as the first commercially successful vector processor. The fastest machine of its day, its speed came partly from its shape, a C, which reduced the length of wires and thus the time signals needed to travel across them.
Project started:
1972
Project completed:
1976
Speed:
166 million floating-point operations per second
Size:
58 cubic feet
Weight:
5,300 lbs.
Technology:
Integrated circuit
Clock rate:
83 million cycles per second
Word length:
64-bit words
Instruction set:
128 instructions
1977
Commodore PET
The Commodore PET (Personal Electronic Transactor) — the first of several personal computers released in 1977 — came fully assembled and was straightforward to operate, with either 4 or 8 kilobytes of memory, two built-in cassette drives, and a membrane "chiclet" keyboard.
Apple II
The Apple II became an instant success when released in 1977 with its printed circuit motherboard, switching power supply, keyboard, case assembly, manual, game paddles, A/C powercord, and cassette tape with the computer game "Breakout." When hooked up to a color television set, the Apple II produced brilliant color graphics.
TRS-80
In the first month after its release, Tandy Radio Shack´s first desktop computer — the TRS-80 — sold 10,000 units, well more than the company´s projected sales of 3,000 units for one year. Priced at $599.95, the machine included a Z80 based microprocessor, a video display, 4 kilobytes of memory, BASIC, cassette storage, and easy-to-understand manuals that assumed no prior knowledge on the part of the consumer.
1978
VAX 11/780
The VAX 11/780 from Digital Equipment Corp. featured the ability to address up to 4.3 gigabytes of virtual memory, providing hundreds of times the capacity of most minicomputers.
1979
Advertisment for Atari 400 and 800 computers
Atari introduces the Model 400 and 800 Computer. Shortly after delivery of the Atari VCS game console, Atari designed two microcomputers with game capabilities: the Model 400 and Model 800. The two machines were built with the idea that the 400 would serve primarily as a game console while the 800 would be more of a home computer. Both sold well, though they had technical and marketing problems, and faced strong competition from the Apple II, Commodore PET, and TRS-80 computers.
1981
IBM introduced its PC, igniting a fast growth of the personal computer market. The first PC ran on a 4.77 MHz Intel 8088 microprocessor and used Microsoft´s MS-DOS operating system.
Osborne I
Adam Osborne completed the first portable computer, the Osborne I, which weighed 24 pounds and cost $1,795. The price made the machine especially attractive, as it included software worth about $1,500. The machine featured a 5-inch display, 64 kilobytes of memory, a modem, and two 5 1/4-inch floppy disk drives.In April 1981, Byte Magazine Editor in Chief Chris Morgan mentioned the Osborne I in an article on "Future Trends in Personal Computing." He wrote: "I recently had an opportunity to see the Osborne I in action. I was impressed with it´s compactness: it will fit under an airplane seat. (Adam Osborne is currently seeking approval from the FAA to operate the unit on board a plane.) One quibble: the screen may be too small for some people´s taste."
Apollo DN100
Apollo Computer unveiled the first work station, its DN100, offering more power than some minicomputers at a fraction of the price. Apollo Computer and Sun Microsystems, another early entrant in the work station market, optimized their machines to run the computer-intensive graphics programs common in engineering.
1982
The Cray XMP, first produced in this year, almost doubled the operating speed of competing machines with a parallel processing system that ran at 420 million floating-point operations per second, or megaflops. Arranging two Crays to work together on different parts of the same problem achieved the faster speed. Defense and scientific research institutes also heavily used Crays.
Early Publicity still for the Commodore 64
Commodore introduces the Commodore 64. The C64, as it was better known, sold for $595, came with 64KB of RAM and featured impressive graphics. Thousands of software titles were released over the lifespan of the C64. By the time the C64 was discontinued in 1993, it had sold more than 22 million units and is recognized by the 2006 Guinness Book of World Records as the greatest selling single computer model of all time.
1983
Apple introduced its Lisa. The first personal computer with a graphical user interface, its development was central in the move to such systems for personal computers. The Lisa´s sloth and high price ($10,000) led to its ultimate failure.The Lisa ran on a Motorola 68000 microprocessor and came equipped with 1 megabyte of RAM, a 12-inch black-and-white monitor, dual 5 1/4-inch floppy disk drives and a 5 megabyte Profile hard drive. The Xerox Star — which included a system called Smalltalk that involved a mouse, windows, and pop-up menus — inspired the Lisa´s designers.
Compaq PC clone
Compaq Computer Corp. introduced first PC clone that used the same software as the IBM PC. With the success of the clone, Compaq recorded first-year sales of $111 million, the most ever by an American business in a single year.With the introduction of its PC clone, Compaq launched a market for IBM-compatible computers that by 1996 had achieved a 83-percent share of the personal computer market. Designers reverse-engineered the Compaq clone, giving it nearly 100-percent compatibility with the IBM.
1984
Apple Macintosh
Apple Computer launched the Macintosh, the first successful mouse-driven computer with a graphic user interface, with a single $1.5 million commercial during the 1984 Super Bowl. Based on the Motorola 68000 microprocessor, the Macintosh included many of the Lisa´s features at a much more affordable price: $2,500.Apple´s commercial played on the theme of George Orwell´s "1984" and featured the destruction of Big Brother with the power of personal computing found in a Macintosh. Applications that came as part of the package included MacPaint, which made use of the mouse, and MacWrite, which demonstrated WYSIWYG (What You See Is What You Get) word processing.
IBM PC Jr.
IBM released its PC Jr. and PC-AT. The PC Jr. failed, but the PC-AT, several times faster than original PC and based on the Intel 80286 chip, claimed success with its notable increases in performance and storage capacity, all for about $4,000. It also included more RAM and accommodated high-density 1.2-megabyte 5 1/4-inch floppy disks.
1985
Amiga 1000 with Seiko Music Keyboard
The Amiga 1000 is released. Commodore’s Amiga 1000 sold for $1,295 dollars (without monitor) and had audio and video capabilities beyond those found in most other personal computers. It developed a very loyal following and add-on components allowed it to be upgraded easily. The inside of the case is engraved with the signatures of the Amiga designers, including Jay Miner as well as the paw print of his dog Mitchy.
1986
Connection Machine
Daniel Hillis of Thinking Machines Corp. moved artificial intelligence a step forward when he developed the controversial concept of massive parallelism in the Connection Machine. The machine used 16,000 processors and could complete several billion operations per second. Each processor had its own small memory linked with others through a flexible network that users could alter by reprogramming rather than rewiring.The machine´s system of connections and switches let processors broadcast information and requests for help to other processors in a simulation of brainlike associative recall. Using this system, the machine could work faster than any other at the time on a problem that could be parceled out among the many processors.
IBM and MIPS released the first RISC-based workstations, the PC/RT and R2000-based systems. Reduced instruction set computers grew out of the observation that the simplest 20 percent of a computer´s instruction set does 80 percent of the work, including most base operations such as add, load from memory, and store in memory.The IBM PC-RT had 1 megabyte of RAM, a 1.2-megabyte floppy disk drive, and a 40-megabyte hard drive. It performed 2 million instructions per second, but other RISC-based computers worked significantly faster.
1987
IBM PS/2
IBM introduced its PS/2 machines, which made the 3 1/2-inch floppy disk drive and video graphics array standard for IBM computers. The first IBMs to include Intel´s 80386 chip, the company had shipped more than 1 million units by the end of the year. IBM released a new operating system, OS/2, at the same time, allowing the use of a mouse with IBMs for the first time.
1988
NeXT
Apple cofounder Steve Jobs, who left Apple to form his own company, unveiled the NeXT. The computer he created failed but was recognized as an important innovation. At a base price of $6,500, the NeXT ran too slowly to be popular.The significance of the NeXT rested in its place as the first personal computer to incorporate a drive for an optical storage disk, a built-in digital signal processor that allowed voice recognition, and object-oriented languages to simplify programming. The NeXT offered Motorola 68030 microprocessors, 8 megabytes of RAM, and a 256-megabyte read/write optical disk storage
Software Evaluation Form
EMC 300 Software Module
Software Evaluation Form
This is a very basic evaluation form that can be modified for many software types and target audiences. Use the form as a general guide for your software evaluations. For the purpose of this class, you will not be able to respond in detail to all of these indicators. Just read through the form, and possibly print this page out, to keep the review categories in mind while you are evaluating your software. Be sure to keep in mind the students and topics you intend to teach, as well as your own personal teaching philosophy, as you look at any software.
Evaluator:Software Title:
Publisher:
Type of Software:
Platform (type of computer and system requirements):
Subject Area:
Objectives:
DOCUMENTATION & SUPPLEMENTARY MATERIALS:
Necessary technical documentation is included
Objectives are clearly stated
Learning activities that facilitate integration into curriculum are suggested
Materials for enrichment and remedial activities are provided PROGRAM CONTENT:
Instruction matches stated objectives
Instructional strategies are based on current research
Instruction addresses various learning styles and intelligences
Information is current and accurate
Program is free of stereotypes PRESENTATION:
Information is presented in a developmentally appropriate and logical way
Examples and illustrations are relevant
There is appropriate variety in screen displays
Text is clear and printed in type suitable for target audience
Spelling, punctuation, and grammar are correct EFFECTIVENESS:
Students are able to recall and use information presented following program use
Program prepares students for future real-world experiences
Students develop further interest in topic from using program
This is an appropriate use of instructional software AUDIENCE APPEAL & SUITABILITY:
Program matches interest level of indicated audience
Expected input is appropriate for indicated audience
Reading level is appropriate for indicated audience
Examples and illustrations are suitable for indicated audience
Required time is compatible with student attention
Program branches to remediation or enrichment when appropriate PRACTICE/ASSESSMENT/FEEDBACK:
Practice is provided to accomplish objectives
Practice is appropriate for topic and audience
Feedback is relevant to student responses
Feedback is immediate
Feedback is varied
Feedback gives remediation
Reinforcement is positive and dignified
Assessment is aligned with objectives
Open-ended responses and/or portfolio opportunities are promoted
Collaborative learning experiences are provided for EASE OF USE:
User can navigate through program without difficulty
Screen directions are consistent and easy to follow
Help options are comprehensive and readily available
Program responds to input as indicated by directions
Title sequence is brief and can be bypassed
User can control pace and sequence
User can exit from any screen
Only one input is registered when key is held down USER INTERFACE AND MEDIA QUALITY:
Interface provides user with an appropriate environment
Graphics, audio, video, and/or animations enhance instruction
Graphics, audio, video, and/or animations stimulate student interest
Graphics, audio, video, and/or animations are of high quality
Software Evaluation Form
This is a very basic evaluation form that can be modified for many software types and target audiences. Use the form as a general guide for your software evaluations. For the purpose of this class, you will not be able to respond in detail to all of these indicators. Just read through the form, and possibly print this page out, to keep the review categories in mind while you are evaluating your software. Be sure to keep in mind the students and topics you intend to teach, as well as your own personal teaching philosophy, as you look at any software.
Evaluator:Software Title:
Publisher:
Type of Software:
Platform (type of computer and system requirements):
Subject Area:
Objectives:
DOCUMENTATION & SUPPLEMENTARY MATERIALS:
Necessary technical documentation is included
Objectives are clearly stated
Learning activities that facilitate integration into curriculum are suggested
Materials for enrichment and remedial activities are provided PROGRAM CONTENT:
Instruction matches stated objectives
Instructional strategies are based on current research
Instruction addresses various learning styles and intelligences
Information is current and accurate
Program is free of stereotypes PRESENTATION:
Information is presented in a developmentally appropriate and logical way
Examples and illustrations are relevant
There is appropriate variety in screen displays
Text is clear and printed in type suitable for target audience
Spelling, punctuation, and grammar are correct EFFECTIVENESS:
Students are able to recall and use information presented following program use
Program prepares students for future real-world experiences
Students develop further interest in topic from using program
This is an appropriate use of instructional software AUDIENCE APPEAL & SUITABILITY:
Program matches interest level of indicated audience
Expected input is appropriate for indicated audience
Reading level is appropriate for indicated audience
Examples and illustrations are suitable for indicated audience
Required time is compatible with student attention
Program branches to remediation or enrichment when appropriate PRACTICE/ASSESSMENT/FEEDBACK:
Practice is provided to accomplish objectives
Practice is appropriate for topic and audience
Feedback is relevant to student responses
Feedback is immediate
Feedback is varied
Feedback gives remediation
Reinforcement is positive and dignified
Assessment is aligned with objectives
Open-ended responses and/or portfolio opportunities are promoted
Collaborative learning experiences are provided for EASE OF USE:
User can navigate through program without difficulty
Screen directions are consistent and easy to follow
Help options are comprehensive and readily available
Program responds to input as indicated by directions
Title sequence is brief and can be bypassed
User can control pace and sequence
User can exit from any screen
Only one input is registered when key is held down USER INTERFACE AND MEDIA QUALITY:
Interface provides user with an appropriate environment
Graphics, audio, video, and/or animations enhance instruction
Graphics, audio, video, and/or animations stimulate student interest
Graphics, audio, video, and/or animations are of high quality
Software for Educational Purposes
Software is the name for the applications or programs that run on Hardware. These applications are electomagnetic files created by software developers to help you enhance and extend your capabilities as an instructor.
Being aware of the types of software available on the market today and having some strategies for making decisions about the quality of that software will allow you to use it more effectively as one tool in your instructional plan. Many teachers who are new to using technology make the mistake of assuming that if a piece of software that claims to teach math, for example, they can put students in front of the computer for a large portion of their math instruction. You must always keep in mind that claims of software publishers are made to sell their product. While they are probably not blatently intended to mislead, the developers of the product are not familiar with your students' particular levels or needs. Any one piece of software may or may not be helpful to your students in accomplishing their individual goals in the manner that best works for them. As a professional, you must always be sure that any instructional tool, software included, is the best way to teach a particular concept to a particular student or group of students. Software will never replace teachers - the professional, human, decision-making abilities of caring teachers will always be required to guide students' learning.
Use this section to explore basic definitions of the software types, to learn a way to evaluate software for instructional purposes, and to find out where to locate software for review.
Being aware of the types of software available on the market today and having some strategies for making decisions about the quality of that software will allow you to use it more effectively as one tool in your instructional plan. Many teachers who are new to using technology make the mistake of assuming that if a piece of software that claims to teach math, for example, they can put students in front of the computer for a large portion of their math instruction. You must always keep in mind that claims of software publishers are made to sell their product. While they are probably not blatently intended to mislead, the developers of the product are not familiar with your students' particular levels or needs. Any one piece of software may or may not be helpful to your students in accomplishing their individual goals in the manner that best works for them. As a professional, you must always be sure that any instructional tool, software included, is the best way to teach a particular concept to a particular student or group of students. Software will never replace teachers - the professional, human, decision-making abilities of caring teachers will always be required to guide students' learning.
Use this section to explore basic definitions of the software types, to learn a way to evaluate software for instructional purposes, and to find out where to locate software for review.
type of software
Software, by definition, is the collection of computer programs, procedures and documentation that performs different tasks on a computer system. The term 'software' was first used by John Tukey in 1958. At the very basic level, computer software consists of a machine language that consists of groups of binary values, which specify processor instructions. The processor instructions change the state of computer hardware in a predefined sequence. Briefly, computer software is the language in which a computer speaks. There are different types of computer software. What are their major types? Let us see. Major Types of Software Programming Software: This is one of the most commonly known and popularly used forms of computer software. These software come in forms of tools that assist a programmer in writing computer programs. Computer programs are sets of logical instructions that make a computer system perform certain tasks. The tools that help the programmers in instructing a computer system include text editors, compilers and interpreters. System Software: It helps in running the computer hardware and the computer system. System software is a collection of operating systems; devise drivers, servers, windowing systems and utilities. System software helps an application programmer in abstracting away from hardware, memory and other internal complexities of a computer. Application Software: It enables the end users to accomplish certain specific tasks. Business software, databases and educational software are some forms of application software. Different word processors, which are dedicated for specialized tasks to be performed by the user, are other examples of application software. Apart from these three basic types of software, there are some other well-known forms of computer software like inventory management software, ERP, utility software, accounting software and others. Take a look at some of them. Inventory Management Software: This type of software helps an organization in tracking its goods and materials on the basis of quality as well as quantity. Warehouse inventory management functions encompass the internal warehouse movements and storage. Inventory software helps a company in organizing inventory and optimizing the flow of goods in the organization, thus leading to an improved customer service. Utility Software: Also known as service routine, utility software helps in the management of computer hardware and application software. It performs a small range of tasks. Disk defragmenters, systems utilities and virus scanners are some of the typical examples of utility software. Data Backup and Recovery Software: An ideal data backup and recovery software provides functionalities beyond simple copying of data files. This software often supports user needs of specifying what is to be backed up and when. Backup and recovery software preserve the original organization of files and allow an easy retrieval of the backed up data. This was an overview of the major types of software. Computer software are widely popular today and hence we cannot imagine a world of computers without them. We would not have been able to use computers if not for the software. What is fascinating about the world of computers is that it has its own languages, its ways of communication with our human world and human interaction with the computers is possible, thanks to computer software. I wonder, if the word 'soft' in ‘software’ implies ‘soft-spokenness’, which is an important quality of a pleasant communication.
computer software
Computer software, or just software is a general term used to describe the role that computer programs, procedures and documentation play in a computer system.[1]
The term includes:
Application software such as word processors which perform productive tasks for users.
Firmware which is software programmed resident to electrically programmable memory devices on board mainboards or other types of integrated hardware carriers.
Middleware which controls and co-ordinates distributed systems.
System software such as operating systems, which interface with hardware to provide the necessary services for application software.
Software testing is a domain independent of development and programming. It consists of various methods to test and declare a software product fit before it can be launched for use by either an individual or a group. Many tests on functionality, performance and appearance are conducted by modern testers with various tools such as QTP, Load runner, Black box testing etc to edit a checklist of requirements against the developed code. ISTQB is a certification that is in demand for engineers who want to pursue a career in testing.[2]
Testware which is an umbrella term or container term for all utilities and application software that serve in combination for testing a software package but not necessarily may optionally contribute to operational purposes. As such, testware is not a standing configuration but merely a working environment for application software or subsets thereof.
Software includes websites, programs, video games, etc. that are coded by programming languages like C, C++, etc.
"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records.[3]
The term includes:
Application software such as word processors which perform productive tasks for users.
Firmware which is software programmed resident to electrically programmable memory devices on board mainboards or other types of integrated hardware carriers.
Middleware which controls and co-ordinates distributed systems.
System software such as operating systems, which interface with hardware to provide the necessary services for application software.
Software testing is a domain independent of development and programming. It consists of various methods to test and declare a software product fit before it can be launched for use by either an individual or a group. Many tests on functionality, performance and appearance are conducted by modern testers with various tools such as QTP, Load runner, Black box testing etc to edit a checklist of requirements against the developed code. ISTQB is a certification that is in demand for engineers who want to pursue a career in testing.[2]
Testware which is an umbrella term or container term for all utilities and application software that serve in combination for testing a software package but not necessarily may optionally contribute to operational purposes. As such, testware is not a standing configuration but merely a working environment for application software or subsets thereof.
Software includes websites, programs, video games, etc. that are coded by programming languages like C, C++, etc.
"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records.[3]
types of software
Computer Software:
Software, or program, enables a computer to perform specific tasks, as opposed to the physical components of the system (hardware). This includes application software such as a word processor, which enables a user to perform a task, and system software such as an operating system, which enables other software to run properly, by interfacing with hardware and with other software or custom software made to user specifications.
Relationship to Computer Hardware:
Computer software is so called in contrast to computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. In computers, software is loaded into RAM and executed in the central processing unit. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions, which change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler.
The term "software" was first used in this sense by John W. Tukey in 1957. In computer science and software engineering, computer software is all computer programs. The concept of reading different sequences of instructions into the memory of a device to control computations was invented by Charles Babbage as part of his difference engine. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem.
Types of Software:
Practical computer systems divide software into three major classes: system software, programming software and application software, although the distinction is arbitrary, and often blurred.
System software helps run the computer hardware and computer system. It includes operating systems, device drivers, diagnostic tools, servers, windowing systems, utilities and more. The purpose of systems software is to insulate the applications programmer as much as possible from the details of the particular computer complex being used, especially memory and other hardware features, and such accessory devices as communications, printers, readers, displays, keyboards, etc. Programming software usually provides tools to assist a programmer in writing computer programs and software using different programming languages in a more convenient way. The tools include text editors, compilers, interpreters, linkers, debuggers, and so on. An Integrated development environment (IDE) merges those tools into a software bundle, and a programmer may not need to type multiple commands for compiling, interpreter, debugging, tracing, and etc., because the IDE usually has an advanced graphical user interface, or GUI. Application software allows end users to accomplish one or more specific (non-computer related) tasks. Typical applications include industrial automation, business software, educational software, medical software, databases, and computer games. Businesses are probably the biggest users of application software, but almost every field of human activity now uses some form of application software. It is used to automate all sorts of functions.
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what is hardware
What is Hardware?Your PC (Personal Computer) is a system, consisting of many components. Some of those components, like Windows XP, and all your other programs, are software. The stuff you can actually see and touch, and would likely break if you threw it out a fifth-story window, is hardware.Not everybody has exactly the same hardware. But those of you who have a desktop system, like the example shown in Figure 1, probably have most of the components shown in that same figure. Those of you with notebook computers probably have most of the same components. Only in your case the components are all integrated into a single book-sized portable unit.Figure 1The system unit is the actual computer; everything else is called a peripheral device. Your computer's system unit probably has at least one floppy disk drive, and one CD or DVD drive, into which you can insert floppy disks and CDs. There's another disk drive, called the hard disk inside the system unit, as shown in Figure 2. You can't remove that disk, or even see it. But it's there. And everything that's currently "in your computer" is actually stored on that hard disk. (We know this because there is no place else inside the computer where you can store information!).Figure 2The floppy drive and CD drive are often referred to as drives with removable media or removable drives for short, because you can remove whatever disk is currently in the drive, and replace it with another. Your computer's hard disk can store as much information as tens of thousands of floppy disks, so don't worry about running out of space on your hard disk any time soon. As a rule, you want to store everything you create or download on your hard disk. Use the floppy disks and CDs to send copies of files through the mail, or to make backup copies of important items.Random Access Memory (RAM)There's too much "stuff" on your computer's hard disk to use it all at the same time. During the average session sitting at the computer, you'll probably use only a small amount of all that's available. The stuff you're working with at any given moment is stored in random access memory (often abbreviated RAM, and often called simply "memory"). The advantage using RAM to store whatever you're working on at the moment is that RAM is very fast. Much faster than any disk. For you, "fast" translates to less time waiting and more time being productive. So if RAM is so fast, why not put everything in it? Why have a hard disk at all? The answer to that lies in the fact that RAM is volatile. As soon as the computer is shut off, whether intentionally or by an accidental power outage, every thing in RAM disappears, just as quickly as a light bulb goes out when the plug is pulled. So you don't want to rely on RAM to hold everything. A disk, on the other hand, holds its information whether the power is on or off. The Hard DiskAll of the information that's "in your computer", so to speak, is stored on your computer's hard disk. You never see that actual hard disk because it's sealed inside a special housing and needs to stay that way. Unlike RAM, which is volatile, the hard disk can hold information forever -- with or without electricity. Most modern hard disks have tens of billions of bytes of storage space on them. Which, in English, means that you can create, save, and download files for months or years without using up all the storage space it provides. In the unlikely event that you do manage to fill up your hard disk, Windows will start showing a little message on the screen that reads "You are running low on disk space" well in advance of any problems. In fact, if that message appears, it won't until you're down to about 800 MB of free space. And 800 MB of empty space is equal to about 600 blank floppy disks. That's still plenty of room!The MouseObviously you know how to use your mouse, since you must have used it to get here. But let's take a look at the facts and buzzwords anyway. Your mouse probably has at least two buttons on it. The button on the left is called the primary mouse button, the button on the right is called the secondary mouse button or just the right mouse button. I'll just refer to them as the left and right mouse buttons. Many mice have a small wheel between the two mouse buttons, as illustrated in Figure 3. Figure 3 The idea is to rest your hand comfortably on the mouse, with your index finger touching (but not pressing on) the left mouse button. Then, as you move the mouse, the mouse pointer (the little arrow on the screen) moves in the same direction. When moving the mouse, try to keep the buttons aimed toward the monitor -- don't "twist" the mouse as that just makes it all the harder to control the position of the mouse pointer.If you find yourself reaching too far to get the mouse pointer where you want it to be on the screen, just pick up the mouse, move it to where it's comfortable to hold it, and place it back down on the mousepad or desk. The buzzwords that describe how you use the mouse are as follows:Point: To point to an item means to move the mouse pointer so that it's touching the item.Click: Point to the item, then tap (press and release) the left mouse button.Double-click: Point to the item, and tap the left mouse button twice in rapid succession - click-click as fast as you can.Right-click: Point to the item, then tap the mouse button on the right.Drag: Point to an item, then hold down the left mouse button as you move the mouse. To drop the item, release the left mouse button.Right-drag: Point to an item, then hold down the right mouse button as you move the mouse. To drop the item, release the right mouse button.The KeyboardLike the mouse, the keyboard is a means of interacting with your computer. You really only need to use the keyboard when you're typing text. Most of the keys on the keyboard are laid out like the keys on a typewriter. But there are some special keys like Esc (Escape), Ctrl (Control), and Alt (Alternate). There are also some keys across the top of the keyboard labeled F1, F2, F3, and so forth. Those are called the function keys, and the exact role they play depends on which program you happen to be using at the moment. Most keyboards also have a numeric keypad with the keys laid out like the keys on a typical adding machine. If you're accustomed to using an adding machine, you might want to use the numeric keypad, rather than the numbers across the top of the keyboard, to type numbers. It doesn't really matter which keys you use. The numeric keypad is just there as a convenience to people who are accustomed to adding machines. Figure 4Most keyboards also contain a set of navigation keys. You can use the navigation keys to move around around through text on the screen. The navigation keys won't move the mouse pointer. Only the mouse moves the mouse pointer.On smaller keyboards where space is limited, such as on a notebook computer, the navigation keys and numeric keypad might be one in the same. There will be a Num Lock key on the keypad. When the Num Lock key is "on", the numeric keypad keys type numbers. When the Num Lock key is "off", the navigation keys come into play. The Num Lock key acts as a toggle. Which is to say, when you tap it, it switches to the opposite state. For example, if Num Lock is on, tapping that key turns it off. If Num Lock is off, tapping that key turns Num Lock on.Combination Keystrokes (Shortcut keys)Those mysterious Ctrl and Alt keys are often used in combination with other keys to perform some task. We often refer to these combination keystrokes as shortcut keys, because they provide an alternative to using the mouse to select menu options in programs. Shortcut keys are always expressed as:key1+key2 where the idea is to hold down key1, tap key2, then release key1. For example, to press Ctrl+Esc hold down the Ctrl key (usually with your pinkie), tap the Esc key, then release the Ctrl key. To press Alt+F you hold down the Alt key, tap the letter F, then release the Alt key.Alan Simpson Back
software
Computer instructions or data. Anything that can be stored electronically is software. The storage devices and display devices are hardware.
The terms software and hardware are used as both nouns and adjectives. For example, you can say: "The problem lies in the software," meaning that there is a problem with the program or data, not with the computer itself. You can also say: "It's a software problem."
The distinction between software and hardware is sometimes confusing because they are so integrally linked. Clearly, when you purchase a program, you are buying software. But to buy the software, you need to buy the disk (hardware) on which the software is recorded.
Software is often divided into two categories:
systems software : Includes the operating system and all the utilities that enable the computer to function.
applications software : Includes programs that do real work for users. For example, word processors, spreadsheets, and database management systems fall under the category of applications software
The terms software and hardware are used as both nouns and adjectives. For example, you can say: "The problem lies in the software," meaning that there is a problem with the program or data, not with the computer itself. You can also say: "It's a software problem."
The distinction between software and hardware is sometimes confusing because they are so integrally linked. Clearly, when you purchase a program, you are buying software. But to buy the software, you need to buy the disk (hardware) on which the software is recorded.
Software is often divided into two categories:
systems software : Includes the operating system and all the utilities that enable the computer to function.
applications software : Includes programs that do real work for users. For example, word processors, spreadsheets, and database management systems fall under the category of applications software
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